- 1 Take 1
- 2 Bones
- 3 Notes
- 4 Repair
- 5 Take 2
- 6 Run it back
The Formula → Step 3: Fix It
Bring us the joke that died.
Leave with the version you'll try next. You write it — we just show you where the body is.
Mark the bones
We took a first guess at the shape. Fix anything we got wrong — you know where the joke was supposed to turn. A beat is only marked Turn when it opens on a contrast, and filler-heavy beats come in marked dead.
The notes
Read for:
The shape score adds six measured things about the words you typed — setup economy, turn clarity, punch landing, specific detail, dead air, and how the clock fits this room — weighted for the room you picked. Every part of it is listed below with its weight.
There is no laugh meter and no red-light percentage here on purpose. A second dial derived from this one would be the same guess wearing a hat. Generated by a fixed local rubric in this browser: not a measurement of a real audience, and not a prediction of one.
Why each score landed there
Pick exactly one repair
One change per take. Two changes and you never learn which one worked. The voices do not always agree — the pick is yours.
Write Take 2
In your words, in your voice. We don't write the joke — that's the whole point of the room.
Show Take 1 while I type
Take 1 vs Take 2
Nothing plays until you tap.
The mouth test
No repair was forced on this draft. If a real room disagrees, come back and run one.
Take 2
struck through = words you dropped. highlighted = words you added. Compared in this browser, nothing sent anywhere.